A open-source, cross-platform, stand-alone, Network Renderer for Blender
https://github.com/LogicReinc/LogicReinc.BlendFarm
clients and documentation available on the github link
Start on port 15000 and listen on all interface
When I was trying to build a render server I was suprised most network renderers out there for Blender are either outdated, obsolete or require very specific environments to work properly. Thus, I spend the last months writing and testing a stand-alone network renderer that requires barely any setup and should work with most if not all recent versions of Blender. And should even work with future releases.
Originally I only planned on using it for myself, but decided to make it more production ready and release it to the public, and hopefully solve this for others. It consumed more time than I had planned. But as we’re in a time where any modern GPU is effectively unobtainium, there is not a better time for it to exist.
Why a Network Renderer
Not everyone has RTX 3090’s stacked up, and even if you do, you can only run maybe 2 in the same system. A network renderer allows you to use multiple pcs in your network to work on a single image or animation. Old hardware that is still relatively fast can be used to accelerate your rendering or live preview. While a network renderer is not perfect and does have some overhead. With 2 identical computers on a sufficiently large scene I estimate you can speed up your render time by about 80-90% with the right settings.